Showing posts with label RMVX Scripts. Show all posts
Showing posts with label RMVX Scripts. Show all posts

Sunday, November 9, 2008

Treasure Window

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This day I'll be releasing another script for use in RMVX. It's a window that appears when you find treasure that displays the name & item icon. I had created it for LHA, but one of my testers also commented it reminded them of Final Fantasy: Mystic Quest.

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Treasure Window RMVX script on GameBaker.com, in the Rpg Maker VX scripts section.

You can customize the graphics it shows as well. See the script link for full details.

I'll have some more variants and frankensprites of this in my game, but it's up to you to make your own. Any requests? Most of what I've made won't be released to the public unless you ask. :)

Free Advertising

Do you know of a great playable project that needs more attention? Let me know and I'll be happy to link it in one of my updates.

Monday, September 29, 2008

Simple tileset changing

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I released a new script over at the gamebaker site, called "Super Simple Tileset Swapping". It's pretty much the opposite of that giant japanese monstrosity KGC Software released. :)

No passability changes. If you have any questions or problems with the script please respond over there on the forums. You can find almost a hundred of them we've made so far browsing the site.

Saturday, September 27, 2008

KGC Collection

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Feeling that itch to add a new script to your project? You're in luck!

Today's material highlight is the huge pile of utility code made by a japanese scripter (s?), KGC Software. You may already be familiar with them from translation efforts in most communities.

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Among the ones he's done are the following:
  • Day/night systems
  • Item categories
  • Large party systems
  • Limit breaks
  • Overdrive system
  • Steal/thief system
  • Tileset Swapping (super advanced)

Warning: Don't attempt to use a translator on the scripts themselves, you'll encounter some RGSS errors putting it into Rpg Maker VX.

Hype Machine

2D Boy will be releasing their indie game "World of Goo" soon. I'll be buying it for sure if the demo doesn't disappoint. Watch the trailers - that's the type of personality you folks should be injecting into your games!